課程簡介 Course Introduction
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開課年度學期 Year / Term
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113 學年度 第 2 學期
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開課班級 Department
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數位學習科技學系 數位一
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授課方式 Instructional Method
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課堂教學 、 中文
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課程電腦代號 Course Reference Number
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155057
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課程名稱(中文) Course Title(Chinese)
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程式設計
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課程名稱(英文) Course Title(English)
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Computer Programming
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學分數/時數 Credit Hours
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3 /
3
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必(選)修 Requirement / Elective Course
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必修
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授課老師 Instructor
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張智凱
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助教 Teaching Assistant
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林玟君、陳欣妤、黃千樺
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上課時間 Meeting Time
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星期三,節次3、4、5
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上課教室 Classroom
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J306
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Office Hours
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張智凱:3333/89AB
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獲獎及補助情形 Awards and Grants |
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聯合國永續發展目標 (SDGs跨域類別) Sustainable Development Goals, SDGs |
SDGs 04.
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優質教育:確保有教無類、公平以及高品質的教育,及提倡終身學習
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課程目標 Learning Objectives
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Introduction to programming using Python. Design, implementation and testing of programs to solve problems primarily in engineering, mathematics and science. Programming fundamentals, functions, classes, lists, and dictionaries. In this course, students will study general programming concepts, as well as a modern programming language which illustrates those concepts. Students will design, implement and test Python programs. At the end of this course when presented with a problem we expect that a student with respond: "Hey, I can invent my own game by Python!"
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先修 ( 前置 ) 課程 Prerequisite
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No. You should be familiar with basic concepts in Introduction to Computer Science.
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彈性教學規劃 Flexible Teaching/Planning Schedules |
*本課程實施16+2週彈性教學方案,其中第17、18週之彈性規劃如下: |
線上教學/討論
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課程大綱 Course Syllabus
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週次 Week |
課程單元大綱 Unit |
教學方式 Instructional Method/Style/Teaching Style |
參考資料或相關作業 References or Related Materials |
評量方式 Grading |
1
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Beginnings
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Lecture
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出席與參與
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2
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Control: Selection
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Lecture
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Coursework in class
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出席與參與
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3
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Control: Repetition
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Lecture
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Coursework in class
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出席與參與
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4
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Data Structures: Strings
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Lecture
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Coursework in class
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出席與參與
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5
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Files & Exceptions
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Lecture
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Coursework in class
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出席與參與
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6
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Intro to Lists
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Lecture
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Coursework in class
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出席與參與
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7
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Lists mutability
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Lecture
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Coursework in class
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出席與參與
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8
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Exam
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|
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考試成績
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9
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Function
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Lecture
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Coursework in class
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出席與參與
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10
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Modules
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Lecture
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Coursework in class
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出席與參與
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11
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Dictionaries
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Lecture
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Coursework in class
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出席與參與
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12
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Sets
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Lecture
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Coursework in class
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出席與參與
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13
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Object-oriented concept
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Lecture
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Coursework in class
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出席與參與
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14
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Classes
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Lecture
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Coursework in class
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出席與參與
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15
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Intro to Inheritance
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Lecture
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Coursework in class
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出席與參與
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16
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Final Exam
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考試成績
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17
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線上分組專題製作
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Google Meet
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作品完成度/同儕互評
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18
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線上分組專題製作
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Google Meet
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作品完成度/同儕互評
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單一課程對應校能力指標程度 The Degree to Which Single Course Corresponds to School Competence
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編號 No. |
校核心能力 School Core Competencies |
符合程度 Degree of conformity |
1
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公民力 (Citizen)
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3
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2
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自學力 (Self-learning)
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3
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3
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資訊力 (Information)
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3
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4
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創造力 (Creativity)
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3
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5
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溝通力 (Communication)
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3
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6
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就業力(Employability)
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3
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單一課程對應系能力指標程度 The Degree to Which Single Course Corresponds to Department Competence
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編號 No. |
類別 Category |
系核心能力 Department Core Competencies |
符合程度 Degree of conformity |
01
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系所
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能均衡習得數位學習科技專業知能及通識教育
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3
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02
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系所
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能掌握資訊科技並結合學習理論
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3
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03
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系所
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能具備數位內容產業所需能力並具有國際競爭力
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3
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04
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系所
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能創新發展數位內容產業相關技術
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3
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05
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系所
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能具備「主動求知」、「研究創新」、「團隊合作」、「組織倫理」之精神,能統整科技學術能力,能進行實證研究與發表
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3
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單一課程對應院能力指標程度 The Degree to Which Single Course Corresponds to College Competence
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編號 No. |
院核心能力 College Core Competencies |
符合程度 Degree of conformity |
1
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語文能力
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3
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2
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溝通與合作能力
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3
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3
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創新與實踐能力
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3
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4
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專業知能
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3
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教科書或參考用書 Textbooks or Reference Books
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館藏書名 Library Books
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備註 Remarks
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Invent Your Own Computer Games with Python. Al Sweigart. ISBN 978-0-9821060-1-3 2nd Edition.
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※請尊重智慧財產權,不得非法影印教科書※
※ Please respect intellectual property rights and do not illegally photocopy textbooks. ※
教學方法 Teaching Method
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教學方法 Teaching Method
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百分比 Percentage
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講述
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100 %
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總和 Total |
100 % |
成績評量方式 Grading
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評量方式 Grading |
百分比 Percentage |
課堂參與
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20 %
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期中考
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30 %
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期末考
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30 %
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作業撰寫
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20 %
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總和 Total |
100 % |
課程大綱補充資料 Supplementary Material of Course Syllabus
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